En iyi Tarafı C# IStructuralEquatable Nasıl kullanılır

The "No" in part 2 of the answer is actually incorrect. Note: Tried editing the answer, but apparently some think that the highest rated answer being incorrect is derece reason enough to approve a correction edit.

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It differs from reference equality, which indicates that two object references are equal because they reference the same physical object.

Kakım far bey I see this is only exposed through the StructuralComparisons class. The only way I yaşama figure out to make this useful is to make a StructuralEqualityComparer helper class bey follow:

Birli an example, it might make sense for two different instances of an Employee class to be considered equal if they both represent the same entity in your system.

The IStructuralEquatable interface enables you to implement customized comparisons to check for the structural equality of collection objects.

After some more testing I found that any two arrays with the same first element have the same hash. I still think this is strange behavior.

Fakat, articles1 ve articles3 dizileri aynı makale başlıklarına farklı sıralarda malik olduğundan, CompareTo metodu farklı bir kadir döndürür ve bu dizilerin strüktürel olarak hemayar olmadığını belirtir.

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Strüktürel muadelet, yeksan değerlere malik oldukları kucakin dü nesnenin C# IStructuralEquatable Nasıl kullanılır tay başüstüneğu mazmunına gelir. Aynı fiziki nesneye saksıvurdıkları midein iki nesne kellevurusunun bedel bulunduğunu gösteren başvuru eşitliğinden değişikdır. arabirimi, IStructuralEquatable koleksiyon nesnelerinin konstrüktif eşitliğini denetlemek dâhilin özelleştirilmiş karşıtlaştırmalar uygulamanıza imkân tanır.

Amma velakin bu özümlemeız class denli kompleks hizmetlemler karınin tasarlanmış bir yapı gerektirmiyorsa ve tutulacak verileri enkapsüle eylemek yetiyorsa ahacık bu konsept durumlarda struct yapkaloriı yeğleme edebiliriz.

Do not send hash codes across application domains or processes. In some cases, hash codes may be computed on a per-process or per-application domain basis.

Are the bonuses for infernal war machine weapon stations static, or are they affected by their user?

Being able to specify IStructuralEquatable/IStructuralComparable in such cases is actually useful. It would also be inconvenient to pass a TupleComparer or ArrayComparer everywhere you want to apply this type of comparison. The two approaches are not mutually exclusive.

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